Systems engineering
I define clear boundaries across electronics, software, content, and 3D assets, then control complexity with verification loops.
I enjoy putting engineering skill into real, maintainable work: embedded systems, signal processing, a Next.js / Three.js personal archive, and the Blender asset pipeline behind it. The common goal is to make complex systems clearer, steadier, and easier to reuse.
I treat AI agents as engineering collaborators rather than autocomplete: structured context, task decomposition, parallel research, tests, and review constrain the output. This site is both a long-term archive and a real product where that method keeps evolving.
I define clear boundaries across electronics, software, content, and 3D assets, then control complexity with verification loops.
I use context engineering, multi-agent task decomposition, documented decisions, and test-driven delivery.
I care about usability, accessibility, and expression; photography and calligraphy sharpen rhythm, space, and material sensitivity.
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